Gamming
This article is about people who play any type of game, especially video games. For gamblers, see Gambling. For other uses, see Gamer (disambiguation).
A gamer is someone who plays interactive games, either video games, tabletop role-playing games, skill-based card games, or any combination thereof, and who often plays for extended periods of time. Originally a hobby, gaming has evolved into a profession for some, with some gamers routinely competing in games for money, prizes, or awards. In some countries, such as
The US, UK, and Australia, the term "gaming" can refer to legalized gambling, which can take both traditional and digital forms, such as through online gambling. There are many different gamer
communities around the world. Since the advent of the Internet, many communities take the form of Internet forums or YouTube or Twitch virtual communities, as well as in-person social clubs. In 2021, there were an estimated 3.24 billion gamers across the globe.[1][better source needed]
In the United States as of 2018, 28% of gamers are under 18, 29% are 18–35, 20% are 36-49 and 23% are over 50.[3] In the UK as of 2014, 29% are under 18, 32% are 18-35 and 39% are over 36.[4] According to Pew Research Center, 49% of adults have played a video game at some point in their life and those who have are more likely to let their children or future children play. Those who play video games regularly are split roughly equally between male and female, but men are more likely to call themselves a gamer.[5] As of 2019, the average gamer is 33 years old.[6]
Female gamer/gamer girl
Main article: Women and video games
A female gamer, or gamer girl or girl gamer, is any female who regularly engages in playing video games. According to a study conducted by the Entertainment Software Association in 2009, 40% of the game playing population is female, and women 18 or older comprise 34% of all gamers. Also, The percentage of women playing online had risen to 43%, up 4% from 2004. The same study shows that 48% of game purchasers are female.[7][4] According to a 2015 Pew survey, 6% of women in the United States identify as gamers, compared to 15% of men, and 48% of women and 50% of men play video games.[8] Usage of the term "girl gamer" is controversial. Some critics have advocated use of the label as a reappropriated term, while others see it as non-descriptive or perpetuating the minority position of female gamers. Some critics of the term believe there is no singular definition of a female gamer and that they are as diverse as any other group. However it is generally understood that the term "girl gamer" implies that it is a girl who plays video games.[9]
Psychology
Main article: Learning curve § Difficulty curves in video games
Shigeru Miyamoto says that "I think that first A game needs a sense of accomplishment. And you have to have a sense that you have done something, so that you get that sense of satisfaction from completing something."[10]
In April 2020, researchers found that top gamers shared the same mental toughness as Olympian athletes.
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